A major part of design is making products, interfaces, and the presentation of information easily accessible to your target audience. A key part of being a kind human being is increasing access to anyone who wants to experience it.
In creating a product that can be enjoyed by people of all ages and abilities, I began by including people with the many types of color vision deficiency, but I also wanted to explore making a game that could be enjoyed by those who are entirely without vision.
The interlocking nature of the 3D tiles in the tactile edition allows for players to move their fingers across the playing field without scattering the tiles. The bright colors and easily distinguishable shapes also make the game ideal for neurodiverse kids and adults with or without sight.